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Freespace pools

ROM hacks routinely relocate functions to free up space at their original location. The freespace pool API lets you declare reusable chunks of ROM, request space inside them, reclaim ranges from previously-occupied code, and let the assembler place everything deterministically.

Quick start

; Declare a pool of free bytes the assembler may use.
.pool bank01_slack {
    range 0x01ff35 0x01ffff
    fill 0xea          ; optional; default 0x00
    strategy order     ; or `pack` (default, largest-first)
}

; Drop a new routine into the pool. Allocator picks the address.
.alloc draw_vwf_message in bank01_slack {
    jsr.l items_description.draw_trampoline
    rts
}

; Move an existing routine into the pool. Old range is reclaimed
; into the pool (its bytes become reusable for later allocs).
.relocate fn_old 0x02c000 0x02c17f into bank01_slack {
    pha
    rts
}

; Add a raw byte range to a pool (rarely needed: most reclaims
; happen via .relocate). Useful for slack with no original label.
.reclaim bank01_slack 0x01ebd2 0x01ed44

After build, every .alloc / .relocate symbol resolves to the address the allocator picked. Callers reference the symbol normally (jsr.l draw_vwf_message): the address is determined at link time (object mode) or at the end of the resolver's first pass (direct mode).

Concepts

  • Pool: a named bag of free (start, end) ranges in a single ROM, plus a fill byte and an allocation strategy. Ranges of one pool may sit in different banks, but each range must stay inside one bank, and ranges of the same pool must not overlap.
  • Bank rule: an allocation is placed inside a single free chunk, so a block never straddles a bank boundary or spans two separate (non-adjacent) ranges. An alloc larger than the pool's largest range can never fit, however much space is free in total. The one exception is a data blob marked cross_bank, which may run over bank edges where the ROM is contiguous.
  • Allocation: a named request for N bytes inside a specific pool. After Pool.allocate() runs, every allocation has a final ROM address.
  • Reclaim: adding a fresh range to a pool (typically the old location of a function that just moved). Reclaimed ranges merge with adjacent existing ranges automatically.
  • Strategy: pack (largest allocation first, default) minimises fragmentation; order (declaration order) keeps placements stable when you reorder the source.

Both strategies are deterministic: identical input → identical placement → byte-identical output.

Directives

.pool NAME { ... }

.pool bank02_slack {
    range 0x028000 0x028fff
    range 0x02a100 0x02a4c0   ; multiple ranges allowed
    range 0x03f000 0x03ffff   ; ...in other banks too
    fill 0xea                  ; optional
    strategy order             ; optional (pack | order)
}

Ranges are tried first-fit in address order. Adjacent ranges in the same bank merge into one chunk (range 0x028000 0x028007 + range 0x028008 0x02800f is one 16-byte chunk); ranges in different banks never do, even when their addresses touch, so range 0x01fff0 0x01ffff + range 0x020000 0x02000f is two 16-byte chunks, not one 32-byte chunk.

A range may span several banks: it is shorthand for one range per bank, clipped to the windows the bus serves for the pool's kind (ROM, or writable memory for a bss pool). On LoROM range 0x228000 0x2fffff becomes the $8000-$FFFF half of each bank $22-$2F, never the low halves. A bank the range covers that no .map serves is an error rather than a quietly smaller pool. Blocks stay bank-local either way.

range, fill, and strategy accept constant expressions; literal arithmetic resolves at code-generation time. Constants declared earlier in the same source bind eagerly so range BASE BASE + 0xff works.

Memory pools: bss and contexts

bss makes a pool byte-less: it lays out RAM (WRAM, SRAM, VRAM), reserves addresses with .reserve / .res, and emits nothing into the image.

Reservations in two different bss pools may not share memory; the linker rejects it with E0406, naming both reservations. Emitted bytes are already covered by the writer's overlap check, so this closes the gap for memory. Pool ranges may still overlap: a pool nobody reserves in (a window over other pools, read for its .capacity) cannot collide.

Memory used in turns, by screens or modes that never run at the same time, belongs in one pool that lists them as contexts:

.pool menu_ram { bss  range 0x7e9800 0x7e990f  contexts field_menu, treasure, battle }

.reserve field_hdma    0x40 in menu_ram.field_menu
.reserve field_shadow  0x40 in menu_ram.field_menu   ; after field_hdma
.reserve treasure_hdma 0x40 in menu_ram.treasure     ; same bytes as field_hdma

Each context is its own allocator over the pool's ranges (POOL.CONTEXT, usable anywhere a pool name is), so reservations inside one context still never overlap, while different contexts of the same pool may. The pool's footprint is its largest context. Contexts are mutually exclusive only within the pool that lists them; anything else that overlaps is an error. A reservation made directly in the pool is live in every context: the pool places it first and keeps each context off it, and one pinned onto a context's bytes is an overlap. contexts is only allowed on a bss pool: emitted bytes have one owner.

Addresses are compared as written: a reservation reached through a mirror (WRAM $00:0000 for $7E:0000) is not matched against the same bytes at their canonical address.

.alloc NAME in POOL { body }

.alloc helper_fn in bank02_slack {
    rts
}

Allocator picks the address. helper_fn symbol resolves to that address. Body bytes land there. sizeof(helper_fn) is the body's byte count: it is known before placement, and another module reads it through .import like the address.

align N (a power of two, any constant expression) places the block on a multiple of N, for data whose layout depends on its base:

.alloc item_chr in upper_gap align 0x200 {
    .incbin "assets/item_chr.bin"   ; padded so no 0x200-byte slice crosses a bank
}

Alignment is on the logical address, which is what DMA and the reading code see. The gap before the boundary stays free for later blocks.

A block whose body is empty (a slot whose .incbin is empty in this build) binds its label and takes no space.

A block never spans a bank boundary: code can't run through one, and DMA, MVN/MVP and 16-bit pointers all wrap inside a bank.

cross_bank: data blobs across bank edges

.pool text { range 0x228000 0x22ffff  range 0x238000 0x23ffff  strategy order }

.alloc dialog in text cross_bank {
    .incbin "assets/dialog.bin"
}

A cross_bank block may straddle bank edges where the ROM is physically contiguous: the last byte of one chunk and the first byte of the next are consecutive in the ROM file. That holds for LoROM ($22:FFFF is followed by $23:8000) and HiROM ($C0:FFFF by $C1:0000); a gap in the ROM, or a bank no .map region covers, is never crossed. The allocator still prefers a single chunk when one is big enough.

The body holds data only (.incbin, .db/.dw/.dl); code or labels inside are an error (E0336). The blob is position independent: its base is NAME (an .incbin inside also publishes <path>__size, named after its path: assets_dialog_bin__size above), and how offsets inside it become addresses is the contract between whatever generated it and the code reading it. That code must step each bank edge the mapper's way, for every read, lookahead included: on LoROM, when the low word wraps, it goes back to $8000 and the bank goes up by one. A 16-bit read at $xx:FFFF takes its second byte from (xx+1):0000, which on LoROM isn't ROM.

.alloc [NAME] at ADDR [size N] { body }

Pinned placement: body lands at the literal ADDR. NAME is optional (3-byte hijacks shouldn't tax with names); the assembler auto-generates a stable identifier for anonymous allocs. Optional size N upper-bounds the body: overflow past ADDR + N - 1 is a hard error pointing at the offending byte. Without size, the body extends to the bank end.

.alloc vector_table at 0x00FFE0 size 0x20 {
    .dw 0, 0
    .dw brk_handler, brk_handler, brk_handler, nmi_handler
    .dw 0, irq_handler
    .dw 0, 0, brk_handler, 0, brk_handler, 0, reset, brk_handler
}

.alloc at 0x07FFFF size 0x01 {
    .db 0  ; pad ROM to 256KB
}

A pool places its floating allocs around every pin inside its ranges, whether the pin is written in POOL or not, and from any module: a plain .alloc at, a *= block, or a pin in another pool. Two pins whose bytes intersect are an error (E0408) naming both blocks and their source locations.

Legacy *= ADDR directives still work and have the same effect; the fluff rule UP001 plus a816 fix --select UP001 --unsafe-fixes rewraps them mechanically when you're ready to migrate.

.alloc NAME at ADDR in POOL [cross_bank] [align N] { body }

Pinned inside a pool: the pool carves the pinned span out before it places its floating allocs, so they pack around it. A plain .alloc at inside the pool's range is kept clear the same way; in POOL adds that the pin must lie in the pool's ranges and counts it in the pool's usage.

.pool upper_gap { range 0x500000 0x5cffff  strategy pack }

.alloc dialogue_stream at 0x500000 in upper_gap cross_bank {
    .incbin "assets/stream.dat"      ; runs over several banks
}
.alloc keep_font in upper_gap {      ; packs behind the stream
    .incbin "assets/keep_font.dat"
}

With cross_bank the pinned span may run on through contiguous banks. size N doesn't combine with in POOL: the pool already bounds the block. Two pins that overlap, or a pin off its align boundary, are errors.

.relocate SYMBOL OLD_START OLD_END into POOL { body }

.relocate fn_old 0x02c000 0x02c17f into bank02_slack {
    pha
    rts
}

Same as .alloc plus the old [OLD_START, OLD_END] range is reclaimed back into the pool before the new body is placed, so the freed bytes can fund the move when the rest of the pool is otherwise full.

.reclaim POOL START END

.reclaim bank01_slack 0x01ebd2 0x01ed44

Escape hatch for slack that has no original label. Adds the inclusive range to the named pool. Overlap with existing ranges raises.

Pool stats as scope symbols

Every .pool decl publishes three snapshot symbols at code-gen time:

.pool bank01_slack {
    range 0x01ff35 0x01ffff
}

.if bank01_slack.capacity < 0x100 {
    .debug 'bank01_slack too small for what we plan'
}

Available stats: <pool>.capacity, <pool>.fragments, <pool>.largest_chunk. Snapshot at declaration: live .free / .used (post-allocator) are not exposed yet.

Pool exhaustion

When an alloc doesn't fit, the build stops with an error naming the pool, the alloc and its size. Direct mode reports error[E0318] with a caret on the alloc name; link time reports linker error[E0404] with the pool, the file:line of the alloc body and a hint. The message says which of three cases you hit:

alloc 'big' (20 bytes) does not fit in pool 'slack': larger than its largest range (16 bytes); a block never spans a bank boundary or two separate ranges
alloc 'c' (8 bytes) does not fit in pool 'slack': 8 bytes free in total but fragmented; largest free chunk is 4 bytes
alloc 'c' (10 bytes) does not fit in pool 'slack': largest free chunk is 4 bytes
  • Larger than any range: no free space helps; split the alloc or give the pool a range at least that big. The bank boundary is only mentioned when the pool's ranges sit in several banks. A single-range pool (including the one behind .alloc at ADDR size N, or adjacent same-bank ranges merged into one) says larger than the pool (N bytes) instead.
  • Fragmented: the pool has the bytes, but not in one chunk; split the alloc or grow one of the ranges.
  • Out of room: grow the pool or move code out of it.

Object mode + cross-TU pool merging

In object compilation (a816 --compile-only), allocation is deferred to link time. Two modules can declare the same pool name with complementary ranges; the linker unions the ranges and runs the allocator across all modules' deferred requests:

; module_a.s
.pool slack { range 0x028000 0x0280ff }
.alloc fn_a in slack { rts }

; module_b.s
.pool slack { range 0x02a000 0x02a0ff }
.alloc fn_b in slack { rts }

The linker does not keep an alloc in the range its own module declared: it unions every module's ranges into one pool, sorts them by address and places all requests first-fit. Here both fn_a and fn_b land in module A's 0x028000 range (fn_a at 0x028000, fn_b at 0x028001), because it is the lowest range with room; module B's range is only used once module A's runs out. Same-named pools must agree on fill and strategy; mismatches raise at link time.

Complementary ranges like these work with separate compilation (a816 -c module_a.s module_b.s, then a816 module_a.o module_b.o). Under a816 build, a module that .imports both sees two .pool slack declarations with different ranges and rejects them; there, declare the pool once in a shared include with all its ranges.

Objects carry the PoolDecl and PoolAlloc records (xobj lists them); see Object file format.

Python API

The allocator core is usable directly from Python, useful for build-time tooling that wants to manage placement without a .s source.

from a816.pool import Pool, PoolRange, Strategy

pool = Pool(
    name="bank02_slack",
    ranges=[
        PoolRange(start=0x028000, end=0x028FFF),
        PoolRange(start=0x02A100, end=0x02A4C0),
    ],
    fill=0xEA,
    strategy=Strategy.PACK,
)

moved_fn = pool.request("moved_fn", size=0x180)
helper   = pool.request("helper", size=0x40)
pool.reclaim(PoolRange(start=0x02C000, end=0x02C17F))
pool.allocate()

print(f"{moved_fn.name} @ 0x{moved_fn.addr:06x}")
print(f"free={pool.free} used={pool.used} fragments={pool.fragments}")

Errors

Exception Cause
PoolInvalidRangeError start > end, or range crosses bank boundary
PoolOverlapError declared / reclaimed ranges overlap each other
PoolOverflowError no chunk has enough room for an allocation
PoolError zero-size request, fill byte out of 0..0xff, mutation after allocate()

Determinism

  • allocate() is idempotent; calling it twice does nothing the second time.
  • After allocate(), the pool is frozen: further request() or reclaim() calls raise PoolError. Build a new Pool for the next pass.
  • pack sorts by (-size, name): name is the tiebreaker, so same-size allocations never flip on rebuild.

Migrating from the manual pattern

The legacy pattern:

*= 0x01ff35
fn_a:
    rts
fn_b:
    rts
_end_of_free_space:
.if _end_of_free_space > 0x01ffff {
    .debug "Error: end of free space reached!"
}

becomes:

.pool bank01_slack {
    range 0x01ff35 0x01ffff
}

.alloc bank01_slack_block in bank01_slack {
    fn_a:
        rts
    fn_b:
        rts
}

The pool-level overflow check replaces the hand-rolled _end_of_free_space guard, and the allocator picks each label's final address.

See the ff4-modules dogfood for three real conversions: src/ingame/free_space.s, src/ingame/inventory_rolling_trampolines.s, and src/battle/inventory_rolling_patches.s: byte-identical IPS output to the legacy layout modulo build-date timestamp drift.

What's not in yet

  • Fill-byte emission: fill parses + stores but IPS records over unused chunk tails and reclaimed ranges aren't written. Pool ranges that aren't .alloc'd stay as whatever the unpatched ROM contained.
  • Live .free / .used stats: only .capacity / .fragments / .largest_chunk are snapshotted at decl time.
  • LSP "find references" for pool / alloc names: outline shows them, definition jumps work, but cross-document refs aren't resolved yet.